• WebGL Beginner’s Guide – Korean Edition

    Annyong Haseyo!   Today I was nicely surprised when I received a courtesy copy of the WebGL Beginner’s Guide in Korean. Thank you PACKT publishing!  

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  • Tutorial: Visualization modes

    vxl.def.actor.mode.WIRED_AND_SOLID

    An actor can be represented in many ways. We can have a see the surface or the wireframe of an actor or maybe we are just interested in the bounding box. In Voxelent each actor keeps track of its visualization mode in its mode property.

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  • From 0.89.1 to 0.89.3: new features, fixed bugs, performance improvements

    The following is a summary of what is new or what is changed since version 0.89.1 to version 0.89.3. There are lots of new features such as: camera landmarks: save and retrieve a camera configuration by name texture filtering: the ability to specify the magnification and minification filters programmatically. cell and object...

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  • Tutorial: Actors

    In this scene we have only loaded 2 models: a sphere and a cylinder. The loading time, bandwith and memory consuption is kept to the minimum.

    Introduction Each model that has been loaded is represented by an actor in a scene.  When a model is loaded, a new actor for that model is automatically created and added to the current scene.

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  • Tutorial: Scenes

    Introduction The scene is represented in voxelent by the vxlScene class. A scene contains zero of more actors. Each actor represents a 3D object on the screen.   Creating a Scene We can create a scene by simply writing: var scene = new vxlScene(); This creates a new empty scene. The vxlScene constructor does not

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  • Tutorial: Views

    Introduction In Voxelent a vxlView object represents the two-dimensional rectangle on your screen through which you have access to a 3D scene.A good metaphor is a theater, you have a different view of the play depending on where you seat in the theater. Creating a view It is very easy to create a view. As

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  • Update on version 0.89.1

    After some hard work these are the new features that have been added in the latest version of voxelent Python files document_plexo.py has been renamed to document.py now all the subprojects get documented at the same time so we don’t miss anything. New classes in Nucleo vxlMesh: enables cell by cell operations (triangles)...

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  • Tutorial: Camera management

    camera-demo

    In Voxelent, each view has a camera manager who takes care of managing the cameras associated with a view. The camera manager provides methods to create, delete and switch between cameras. The Camera Manager Each vxlView has an associated object that is in charge of managing the cameras. This object is an instance of vxlCameraManager....

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  • Version 0.89 Crocodile Rock – Lots of new features!

    The latest version of voxelent is packed with new features. Let’s take a look at some of them API updates getActor: retrieves an actor by name or by UID getActorByUID: retrieves an actor by unique identifier (UID) getProgram: returns the current shading program name setup: the third argument (handleLayout) indicates...

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  • Voxelent updated to version 0.88

    Voxelent platform (codename nucleo) has been updated to version 0.88.

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