WebGL Beginner's Guide - Chapter 6
Using GLSL Array Uniforms to handle Multiple Lights
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Light #1:
X:
0.0
Y:
7.0
Z:
3.0
Light #2:
X:
2.5
Y:
3.0
Z:
3.0
Light #3:
X:
-2.5
Y:
3.0
Z:
3.0
Light Cone CutOff:
0.6
Tracking
Orbiting
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