• Tutorial: Actors

    In this scene we have only loaded 2 models: a sphere and a cylinder. The loading time, bandwith and memory consuption is kept to the minimum.

    Introduction Each model that has been loaded is represented by an actor in a scene.  When a model is loaded, a new actor for that model is automatically created and added to the current scene.

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  • Tutorial: Scenes

    Introduction The scene is represented in voxelent by the vxlScene class. A scene contains zero of more actors. Each actor represents a 3D object on the screen.   Creating a Scene We can create a scene by simply writing: var scene = new vxlScene(); This creates a new empty scene. The vxlScene constructor does not

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  • Tutorial: Views

    Introduction In Voxelent a vxlView object represents the two-dimensional rectangle on your screen through which you have access to a 3D scene.A good metaphor is a theater, you have a different view of the play depending on where you seat in the theater. Creating a view It is very easy to create a view. As

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  • Update on version 0.89.1

    After some hard work these are the new features that have been added in the latest version of voxelent Python files document_plexo.py has been renamed to document.py now all the subprojects get documented at the same time so we don't miss anything. New classes in Nucleo vxlMesh: enables cell by cell operations (triangles)...

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  • Tutorial: Managing multiple cameras

    camera-demo

    In Voxelent, each view has a camera manager who takes care of managing the cameras associated with a view. The camera manager provides methods to create, delete and switch between cameras. The Camera Manager Each vxlView has an associated object that is in charge of managing the cameras. This object is an instance of vxlCameraManager....

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  • Version 0.89 Crocodile Rock – Lots of new features!

    The latest version of voxelent is packed with new features. Let’s take a look at some of them API updates getActor: retrieves an actor by name or by UID getActorByUID: retrieves an actor by unique identifier (UID) getProgram: returns the current shading program name setup: the third argument (handleLayout) indicates...

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  • Voxelent updated to version 0.88

    Voxelent platform (codename nucleo) has been updated to version 0.88.

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  • Adding textures to Voxelent actors: iPhone test

    Click here to see the demo

    We are working on texture support in Voxelent scenes and we decided to create a very small test to show this new feature. We used a simple iphone geometric model. We defined the screen region in this model and we mapped an image of an iPhone screen to this region.

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  • Tutorial: Event Handling

    In this tutorial we are going to learn about the different events that occur in a Voxelent application and how we can use them. JavaScript is not multi-threaded First of all, it is important to have in mind that JavaScript is not a multi-threaded language. Nonetheless, there are some initiatives towards providing threads...

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  • Tutorial: Frame-by-Frame Animation

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    One of the great features of Voxelent -besides being totally awesome!- is its capability and efficiency in rendering animated scenes. In this tutorial, we are gonna go through a simple example to demonstrate how you can create your own animation without breaking a sweat! First and foremost, you need to a) setup the view,...

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