WebGL Beginner’s Guide

by: Diego Cantor and Brandon Jones
Dive head first into 3D web application development using WebGL and JavaScript.

WebGL Beginner’s Guide presents a clear road map to learning WebGL. Each chapter starts with a summary of the learning goals for the chapter, followed by a detailed description of each topic. The book offers example-rich, up-to-date introductions to a wide range of essential WebGL topics.

Some topics included in this book

  • Getting started with WebGL
  • Rendering Geometry, Remote loading with JSON and AJAX
  • Lights, Cameras, Simple Animation
  • Colors, Depth Testing, and Alpha Blending
  • Textures, Picking
  • Post-processing techniques
Work In Progress

Dear Reader,

I am currently reviewing and updating the code examples of the WebGL Beginnner’s guide. The specification has evolved since I write the book and so has the implementation in the different browsers.

I have noticed that some examples present WebGL warnings and a few will not run across all browsers. Rest assured I will take care of updating them ASAP.

Also, there (is) was a bug in the file codeview.js that impedes the source code to show nicely formatted in Chrome. I think I found the problem and (I will be updating that file soon) it is fixed now!



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