WebGL Beginner's Guide - Chapter 5
Interpolation and Sprites
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Linear
Polynomial
B-Spline
Tracking
Orbiting
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Fixed Light Source
Start Point
X:
0.0
Z:
0.0
Control Point 1
X:
0.0
Z:
0.0
Control Point 2
X:
0.0
Z:
0.0
Control Point 3
X:
0.0
Z:
0.0
End Point
X:
0.0
Z:
0.0
Interpolation Steps
0.0