Enables customized rendering strategies
An external engine enables a customized rendering strategy.
For example, in demo-bouncing-balls.html, an external engine is created
delegating the rendering process to three functions declared in the page: allocate,
draw, and deallocate. These callback functions receive two parameters
a renderer reference and a scene reference
With help of vxlProgram.createFromDom a customized shader/rendering process
can be achieved in voxelent
Once the engine and the program are set (vxlRenderer.setEngine, vxlRenderer.setProgram)
the renderer is ready. Then, view.start() will initiate rendering.
var view = vxl.api.setup('view-1');
var engine = new vxlExternalEngine(view.renderer, allocate, draw, deallocate);
var program = vxlProgram.createFromDOM('balls','shader-vs','shader-fs');
view.renderer.setEngine(engine);
view.renderer.setProgram(program);
view.start();
Check out the source code of demo-bouncing-balls.html on GitHub to see how vxlExternalEngine can be used
Parameters:
| Function |
allocate
|
Reference to the callback function that will be in charge of allocating resources for rendering. This function must receive two parameters: a renderer and a scene. pointing to the scene to be rendered. |
| Function |
render
|
Reference to the callback function that will render the scene. This function must receive two parameters: a renderer and a scene. |
| Function |
deallocate
|
Reference to the callback function that will clean up any resources at the end of the rendering cycle. This function must receive two parameters: a renderer and a scene. |
deallocate
|
|